But not great either. Need more variety, not just peahens, however much you personally hate them lol. Also need a better leveling system. After MAXIMUM 100 peahens, you need to go up a level and collect the points. Try bonuses, like bigger bullets for a certain time, like you pick up a shotgun for that or something. You've got the engine, now work on the gameplay.
Not great, but alright concept
Not a bad idea for a game. You need to put more effort into the graphics. Maybe think of a metaphor for the game, like Operation we played as kids. Maybe something that has to find its way through a maze. And make it obvious what you are doing. Clear instructions for the game as an introduction. One last thing, for all your buttons that are text, you will notice there is a 'Hit' state inside it. This frame is where you have to have your mouse over to click them. Drag a box of any colour over the text in this frame, that way you can click on the buttons easier, instead of having to click on the actual text, instead of the area around it.
Anyway, give that a go and good luck.
Graphics is probably the easiest thing, something to make ones eyes pop out, but I'm still a beginner. :)
I'll work on all of that stuff. For the "Operation" idea, I might make it so you have to escape a labyrinth or something and avoid traps.
I knew about the hit thing for the buttons, but I wasn't thinking to fix them. In the next version I'll definitely improve on that.
Thanks for the suggestions.
Lots of fun. Reminiscent of early final fantasy's. Will look out for more in the future.
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